Air Brawl

Roles: Designer, Programmer

Platform: Windows PC

Engine: Unity

Language: C#

Duration: 1 year 6 months

Team Size: 4


Check out Air Brawl on Steam!
  • Co-Designed plane controller and handling.
  • Programmed basic network implementation, including multiplayer lobby, deathmatch, player chat, and other server side features.
  • Co-Designed four of the current six planes, including their unique gameplay features, and several overarching gameplay mechanics.
  • Helped run advertising campaign for “Air Brawl.” “Air Brawl” successfully raised over 6,000 USD with 268 backers.
  • Promoted “Air Brawl” and managed social media for the “Air Brawl” Kickstarter
  • Released “Air Brawl” through Steam on June 2, 2015.