Roles: Gameplay Developer
Platform: Windows PC, Nintendo Switch
Duration: 11 months
Team Size: 7
- Collaborated with whole team to nail down high level direction and design goals for game.
- Designing ability kits and enemy-specific interactions for our cast of characters; Programming these and other features in Unity with C#.
- Producing myself: Setting S.M.A.R.T. goals in milestones while seeking out feedback/assets from team to get my contributions in by deadline.
- Unblocking team through code and solving other technical issues.
- Optimizing existing codebase, communicating ever-changing designs, and producing cinematic content with Art Team for Vertical Slice.