Blubber Busters

Roles: Gameplay Developer

Platform: Windows PC, Nintendo Switch

Engine: Unity

Language: C#

Duration: 11 months

Team Size: 7

  • Collaborated with whole team to nail down high level direction and design goals for game.
  • Designing ability kits and enemy-specific interactions for our cast of characters; Programming these and other features in Unity with C#.
  • Producing myself: Setting S.M.A.R.T. goals in milestones while seeking out feedback/assets from team to get my contributions in by deadline.
  • Unblocking team through code and solving other technical issues.
  • Optimizing existing codebase, communicating ever-changing designs, and producing cinematic content with Art Team for Vertical Slice.